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HTML5 Game Development with Phaser

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HTML5 Game Development with Phaser

Phaser is a cross-platform game development framework for both mobile and desktop games. This fast, fun, and free framework supports both JavaScript and TypeScript, targeting the open web via HTML5 Canvas. This course shows you how to put Phaser to work: creating a multistate game that can be played on both desktop browsers and mobile devices. After you gather your assets, author Joseph Labrecque will help you start a new game project with the Brackets code editor, create a basic preloader and menu states, and then start building game entities and layering in functionality with Phaser’s sprites, groups, animations, tweens, emitters, and physics. He’ll also show you how to provide feedback to the player and add sound effects for a more immersive gaming experience. When you’re done, Joseph shows you how to prep the game for a mobile launch.

About the Author

Joseph Labrecque is a creative developer, designer, and educator. Joseph boasts over 15 years of experience building expressive web, desktop, and mobile solutions. Over the past decade, he has authored a number of books, articles, and video course publications on design and development technologies, tools, and concepts through publishers such as LinkedIn Learning, Peachpit Press, and Adobe. He is also the founder of Fractured Vision Media, LLC; a digital media production studio and distribution vehicle for a variety of creative works. Joseph is an Adobe Education Leader, Adobe Community Professional, and a member of Adobe Partners by Design.

Product Details

  • Full Video Tutorials
  • Video File Format: MP4
  • Skill Level: Beginner
  • Video Duration: 1h 38m
  • Instructor: Joseph Labrecque

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Product Description

HTML5 Game Development with Phaser

Phaser is a cross-platform game development framework for both mobile and desktop games. This fast, fun, and free framework supports both JavaScript and TypeScript, targeting the open web via HTML5 Canvas. This course shows you how to put Phaser to work: creating a multistate game that can be played on both desktop browsers and mobile devices. After you gather your assets, author Joseph Labrecque will help you start a new game project with the Brackets code editor, create a basic preloader and menu states, and then start building game entities and layering in functionality with Phaser’s sprites, groups, animations, tweens, emitters, and physics. He’ll also show you how to provide feedback to the player and add sound effects for a more immersive gaming experience. When you’re done, Joseph shows you how to prep the game for a mobile launch.

Topics include:

  • Downloading the Phaser framework
  • Creating your first Phaser project
  • Building the preloader and menu states
  • Creating and spawning entities
  • Working with particles and emitters
  • Detecting and handling collisions
  • Detecting “game over”
  • Adding sound effects and text
  • Preparing for mobile deployment

About the Author

Joseph Labrecque is a creative developer, designer, and educator. Joseph boasts over 15 years of experience building expressive web, desktop, and mobile solutions. Over the past decade, he has authored a number of books, articles, and video course publications on design and development technologies, tools, and concepts through publishers such as LinkedIn Learning, Peachpit Press, and Adobe. He is also the founder of Fractured Vision Media, LLC; a digital media production studio and distribution vehicle for a variety of creative works. Joseph is an Adobe Education Leader, Adobe Community Professional, and a member of Adobe Partners by Design.

Product Details

  • Full Video Tutorials
  • Video File Format: MP4
  • Skill Level: Beginner
  • Video Duration: 1h 38m
  • Instructor: Joseph Labrecque

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